Wednesday, October 7, 2009

Patch 3.3 PTR: Disenchant as a loot option




As it stands right now, when a blue or epic item is dropped in an instance, players have several options to choose from: Need, greed or pass. A recent glance at the new Patch 3.3PTR UI changes shows some new strings:
  • LOOT_ROLL_DISENCHANT = "%s has selected Disenchant for: %s";
  • LOOT_ROLL_DISENCHANT_SELF = "You have selected Disenchant for: %s";
  • LOOT_ROLL_WON_NO_SPAM_DE = "%1$s won: %3$s |cff818181(Disenchant - %2$d)|r";
The first two lines mean that other players in your party or yourself have selected the dropped item to be disenchanted. The last line means if roll spam is turned off, what you'll end up seeing is something like "Player has won Item (to be disenchanted)". I suspect how the priority on loot will work is players who select Need will get first crack at it, followed by Greed rollers. Disenchant would be the third option. Pass would be last.
I have this strange feeling that we're not going to see that many players passing on an item anymore even with no enchanters in the group. This will be helpful during raids where there are no enchanters around to help break any items that aren't going to be used.

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